R
Get Introduced
Updated 3 years ago

Summary

Programmer, artist, and generally person who enjoys learning and working alongside a nurturing and supportive team. I enjoy working collaboratively (including working on individual projects alongside of others doing the same, with reviews, help and mutual feedback) and focusing on mutual success and the success of the projects I am on.  In a positive environment I succeed, work hard, grow, learn, teach, adapt, and enthusiastically do what it takes for us to meet and exceed our goals.

Skills

  • Adobe Photoshop
  • Basic Python
  • C/C#/C++)
  • Computer Graphics
  • QA Automation
  • Software Engineer

Education

July 2007 July 2013

MS, Computer Science at Georgia Institute of Technology

July 2002 July 2005

MFA Computer Art at Savannah College of Arts and Design

July 1998 July 2002

BS Computer Science at University of Georgia

Experience

June 2016

Software Engineer / QA Automation at Elemental Technologies (Amazon)

– Develop, Implement, and Troubleshoot tools and scripts for validating software-based video processing
– Design, Analyze and Troubleshoot automated tests that provide consumer confidence and product stability, working with a variety of internal expectations and external specifications

July 2013 June 2016

Software Engineer / QA Automation at Intel

– Develop, Implement, and Troubleshoot code integrated into large multi-departmental projects
– Verify / validate software against a variety of Intel driven hardware and specifications (white and black box testing, unit-level testing, automated testing)
– Validate and Assist with the Development of Security Applets
– Participate in daily SCRUM meetings as part of AGILE process

March 2013 June 2013

QA Automation at Collabera

Contract Programmer – Intel
– Develop, Implement, and Troubleshoot code integrated into large multi-departmental projects
– Verify code against a variety of Intel driven hardware
– Participate in daily SCRUM meetings

September 2005 October 2013

Faculty / Lead Faculty, Game Art and Design at Art Institutes

– Outstanding Teaching Award (January, 2010)
– Assist with Development, Implementation, and Revision of Game Art & Design curriculum
– Develop, Implement, Teach, and Revise courses in game design, level design, Maya (modeling / texturing / animation / scripting / special FX) , game programming (C++, Unreal Scripting)
– Technology Committee – identify college technology problems and suggest improvements
– Initiated, Structured, and Advised student-run ‘Game Mod and Design Club’
– Advise on the revision of the Visual Game Programming curriculum
– Speaker for The Art Institute of Atlanta at DragonCon and SIEGE
– Lead Faculty (2005-2010) – Assisted department chairs with stabilizing and structuring degree program, assisted with finding and hiring new faculty, advised on curriculum changes and general program philosophy, helped orient new faculty in regard to program structure